Paths are used for ingame objects to make them move along a predefined route, and also to create object formations.
Paths are used by the Railer object and the Squad Formation object.
When creating a formation, the system will simply disregard all the routes between the waypoints, and only use the x,y coordinates to position the objects.
There are 13 predefined Formations and 10 predefined Railer paths included in the game.
The Path EditorEditThe Path Editor is accessed in the Mission Editor, under Resources / Paths. When you add a new Path, the editor is shown.
Click inside the area to set Path waypoints. The first waypoint you set will be relative to the object Spawn Position.
Use the buttons on top to switch between Open/Closed and Straight/Curved path.
Use Clear All and Clear Last buttons to remove Waypoints.
Notice the Zoom scale of the Editor - this allows you to create large scale paths, or small and very detailed paths. The default Zoom Scale is set to 5, which is approximately the same size as a 4096x4096 level.
pth_r1EditRail 1 Path. ~900x600 oval
pth_r2EditRail 2 Path. ~900x600 blotch.
pth_r3EditRail 3 Path. ~900x600 rectangle.
pth_r4EditRail 4 Path. ~900x600 crazy woobly shape.
pth_r5EditRail 5 Path. ~900x600 triangle
pth_r6EditRail 6 Path. ~900x600 octogon
pth_r7EditRail 7 Path. ~900x600 wave pattern.
pth_r8EditRail 8 Path. ~900x600 hypnotic spiral.
pth_r9EditRail 9 Path. ~900x600 hypnotic squared spiral.
pth_r10EditRail 10 Path. ~900x600 a sign of infinity.
Formation 1 Path. 4 around + 1 center.
Formation 2 Path. 6 around + 1 center.
Formation 3 Path. 8 around + 1 center.
Formation 4 Path. 5 in V shape.
Formation 5 Path. 5 In V shape + 4 at back.
Formation 6 Path. 7 in V shape.
Formation 7 Path. 7 in V shape + 9 at back.
Formation 8 Path. 14 in boomerang shape.
Formation 9 Path. 5 side by side.
Formation 10 Path. 5 in line.
Formation 11 Path. 9 in a cross
Formation 12 Path. 9 in an X
Formation 13 Path. The Aliens spell out DIE HUMANS